The Furnaces
I had the chance to work with an amazing team internationally with Ubisoft Quebec and Ubisoft Chengdu to develop the world of Immortals Fenyx Rising. The region of Hephaistos was developed by the team in Singapore under the world and art direction of Mo Gambouz and Paul Fu!
I was responsible for the level art for the region from very early conception, placeholder work, terrain sculpting, layout of the forge, as well as guiding level artists to further push the quality and experience of the region, as well as working closely with the world and art directors, level and quest designers and the rest of the team! It was a wonderful experience and the most challenging and rewarding project I've done.